The QUADwrangle interactive sound sculpture project at Arts Centre Melbourne is all done and dusted (for now!)

Arts Centre Melbourne’s youth programmer Dan West arranged for this video to be made, which sum up the project’s aims and intentions pretty well.

During the second weekend session we battled a bit to get our awesome sculptural object to wired up to the two MaKeyMaKey Arduino boards. But once it was finally working, and in the Fairfax Theatre foyer space , it sprung to life and happily interacted with the general public  for five days straight!

There were four stations where people could play the sculpture, each with a sound set that corresponded to the object’s design. The fence section played bass notes, the brick section played harmony, the tiles played melody, and the diamond wall section played rhythms.

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Sound came out of four speakers than were set up in various places within the sculpture. Two up high, two down low. The bass sounds and big kick sounds all come out of the low positioned speakers, and more melodic and ‘toppy’ rhythmic sounds came out of the high positioned speakers.

Central to the sculpture making sound were two MaKeyMaKey boards that sent QWERTY key messages to Ableton Live 9. These MaKeyMaKey boards are triggered by making a connection between the boards earth, which were wired to copper plates on the sculpture, and to various other points that were wired up to black conductive paint.IMG_4282

Have a look at Flick, Ayten and Kelsey demoing it during the construction phase.

Each QWERTY key command was assigned to various ‘gestures’ within Ableton Live 9. I say gestures, because each key command triggered a number of different actions simultaneously such as triggering an audio or midi clip at the same time as triggering FX chains and movement between the four speakers.

One example of how this triggering of gestures worked is the letter “R” (see screen grab below). When the point on the sculpture triggered Capital R, this then triggered the key command gestures that were assigned in Live 9.

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“R” was set up to trigger a simple melodic riff, but if held down for long enough also triggered a ‘resonation FX chain’ that would gradually fade in to make the whole object become awash with a harmonically rich reverb sound. This was accomplished by the triggering of “dummy clips” on the Output channels, which have no audio information, but instead hold automation data. These clips were set up Gate mode, so they would only play when held down.

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These channels received audio from each of the four sound sources through their respective sends. In this way, at any time we could route any of the different sounds within the sculpture to any or all of the four speakers in any combination.

Below is the Fence Bass being routed to sends B & D, which in turn were being sent to outs 2 and 4, the speakers located near the ground.

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We also had a series of field records that acted as an underscore for the sculpture, so that the object wasn’t silently sitting there when people were not interacting with it.

This underscore slowly moved around each of the four speakers through send level automation, once again created within a dummy clip.

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This project was really super fun, and great to work with the wonderful staff at Arts Centre Melbourne, and the talented and creative young people who recorded the sounds, designed the sculpture and wired it all up to work!

Check out their various soundcloud and web links:

https://soundcloud.com/felicity-yang

https://soundcloud.com/ayten

https://soundcloud.com/jordanoba

https://soundcloud.com/donald-uren

https://soundcloud.com/niconiquo

https://soundcloud.com/connor-black-harry

http://www.khendersondesign.com/

It’s a great privilege to be involved with participatory youth program called QUADwrangle over the next two weeks. I’m working with a bunch of young sound artists from the College of the Arts (VCA), to create an interactive sound sculpture that will reside at Arts Centre Melbourne’s Fairfax theatre August 13-16.

The intention is to create an immersive and fun piece with this awesome crew of artists and musicians. We’re going to explore new processes together, and develop a work that will invite and engage the audience to get involved an collaborate with one another to make music.

All too often these sort of interactive works run the risk of having too much happening when lots of people are interacting with it. The challenge for us is going to be to get this sculpture to become more musical, more harmonious and more inviting the more people who are playing with it.

These themes are intended to mirror Shaun Parker’s The Yard, a contemporary dance piece that is running concurrently at the Fairfax theatre, which tackles the cultural divide within the school yard.

Today we spent the day creating original sounds, that evoke a school yard of nostalgia of sampling old primary school xylophones into my Teenage Engineering OP-1, creating Drum Racks of clunking rulers, tearing paper and textas, as well as manipulating field recordings into soundscapes within Ableton live.

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This is a post for the Ableton Live nerds out there…

I’ve discovered a way to provide dedicated visual feedback functionality for the looper device using the Push User page.

First you need to set up the preferences so Live is sending note information to Push’s user port, and that Push’s user port is set up to send remote messages. This way, Push can remote control Looper, and it also allows for visual feedback in user mode.

Instead of just a regular audio input, I like to group the external instrument rack within a drum rack so I can get visual feedback as to where I am in a 4 bar phrase in native Push mode.

The added benefit with using the external instrument, is that you are able to use a midi clip to send note and velocity information to the push user port channel 1, which then will light up the pads in User Mode.

The ascending notes in the midi clip, send messages to light up push’s top 4 rows, just the same as the drum rack does, with one row representing one bar.

I’ve also created a set of 8 buttons in the bottom left hand side that each correspond to a function I want to map to the looper device, overdub, play, stop, undo, clear, etc…

You can download the Live Set I’m using in the video here.

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Hi all,

So after the last single release, i’ve bee quite busy with a few life things! See the instagram feed… and you’ll get the idea! 😉

So for my very first Father’s Day, I received a Thingamagoop2 RGB kit, which I have been busy assembling from scratch…. soldering in all the components, switches, chips etc…

It has taken a while, but it is finally together, and will fit well along side my Nebulaphone in terms of making crazy robot noises!

Fun times!

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