To celebrate the release of my new EP Streamers, I’m giving away a set of Instrument Racks that are compatible with Ableton Live 10. These instruments use many of the new features and FX available in Live 10, including Echo, Drum Bus and Pedal.

Each instrument uses original audio files from each track on the EP, but they are more of a ‘re-imagining’ of the sonic landscape of each track, and are designed to be immensely playable using the pre-mapped 8 Macros, and hopefully creatively inspiring to you.

I used similar techniques for many of the instruments that I utilised in the commercial Analogue Sequences Pack that I created for School of Synthesis, which is available at Loopmasters. This technique involves using the Slice feature in Simpler in conjunction with carefully mapped Arpeggiator settings to create ‘playable’ sequences. It is particularly fun to play with using an Ableton Push controller in it’s 64 Pad drum rack mode, though can be played with any midi controller.

These are freely available to you to use as you wish, but if you find them racks inspiring consider donating a dollar. or downloading the Streamers EP via Bandcamp for a couple of dollars!

Download the instrument racks in .alp format here.

Have a listen to Streamers on Spotify  or via Bandcamp below

Streamers (2018) -Winterpark - Cover Art- LoRes

 

 

 

AGDA2015

In conjunction with the Game Connect Asia-Pacific 2015 conference (GCAP15) the Australian Game Developer Awards were held last Wednesday night.

Breath of Light was shortlisted for three awards, and ended up winning both the Excellence in Art and Excellence in Audio awards.

For someone who is fairly new to this composition for games industry, it was a pretty exciting night to be part of, and pretty amazing that my score and sound design won.

So, congratulations to all the crew at Many Monkeys for making such a great minimalistic, Zen-inspired game, and I feel honoured to be recognised by the Australian Game Developer’s Industry for my part in this project.

I also did an interview about the process of creating the Soundtrack for Ableton.com, which you can read here.

Download Breath of Light via the iTunes store or Google play, and you can get the “award-winning” ūüėČ soundtrack for free via Bandcamp.

Over the last few months, I’ve been composing and creating¬†sound for a really beautiful meditative puzzle game for iOS called Breath of Light.

Made by Melbourne game development¬†company Many Monkeys, Breath of Light is the sort of puzzle game that takes time to master, there is no rushing the process, It’s a slow paced¬†game that required immersive,¬†meditative music.

The interface is a bit like a Zen Garden, where the player must arrange and move objects within the space to allow the flow of energy from one lotus flower to another. The game is set over 4 seasons, Summer, Autumn, Winter and Spring, each progressively more challenging as the levels evolve.

Each season has it’s own musical underscore created from a bank¬†of loops that are designed to both¬†work in any combination, but also evolve and develop over time with the gameplay.

It was decided very early on that User Interface (U.I.) sounds should add to the musical score. The way we made this work was to have a series of¬†randomised¬†tones associated with¬†every¬†object and movement within the game. All these¬†sounds were¬†composed in a way that to¬†match the tonality of each¬†season’s¬†underscore, which allows¬†every gesture within the game-play to¬†contribute to an¬†interactive¬†soundtrack.

During the development of the soundtrack, I used Ableton Live to create a performable set to play these sounds to both demo these musical ideas to the guys at Many Monkeys and to test how the U.I. sounds blended with each other. I did this by creating drum racks that housed the U.I sounds and used scenes to work out the different combinations of underscore loops for each level in the game.

Screen Shot 2015-03-25 at 10.49.30 pm

Once the nuts and bolts of the game sound was finalised, I set about developing a performable live set to recorded each ‘season’ as a musical composition in it’s own right. This was done with a little extra¬†help from the wonderful Max for Live Dub Machines¬†audio FX ‘Magnetic‘ and ‘Diffuse‘ which¬†added extra flow and movement.

Below are the recorded seasons of the Breath of Light soundtrack, available for free download via Bandcamp.

I was recently part of a remix/collaboration project with fellow Melbourne producer, and all-round nice guy Tim Shiel.

Tim recently made the soundtrack for a iOS game Duet, which has been kicking goals internationally.

He then invited a bunch of fellow Melbourne producers, Lower Spectrum, Friendships, Aoi, Jahnne,  Aliigator Williams, Luke Howard, Surf Dad, Clue to Kalo and yours-truly,  to take the musical elements of this iOS soundtrack, and re-interpret them.

Here is¬†the track that I worked on with Tim called “Collapse”.

It’s ended up sort of like a¬†dark expansive soundscape with a sense of internal perpetual movement that will hopefully¬†take you on a musical journey.

It’s a Pay what you want album, so you can¬†DOWNLOAD the whole Album from Tim’s Bandcamp.

Duet Duets