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Last month I ran a Process Lab workshop at Arts Centre Melbourne as part of Melbourne Music Week focusing on Mobile Music Making. I am pretty obsessed with mobile music-making devices and enjoy the unique workflows that these sort of devices provide you.

There were a number of focuses on this workshop including Sampling in iOS using Koala Sampler, the teenage engineering PO30-KO! and OP-Z, and I went through workflows and techniques on how to integrate these portable devices into your Ableton Live studio setup.

I also showed some of my favourite iOS apps for iPad including AUM, Fugue Machine, Spacecraft, Patterning 2, Eos 2, Enso and Samplr, how you can create a digital connection to route audio directly into Live without the need for an audio interface, and how you can sync it all up using Ableton Link.

Big thanks to The Channel at Arts Centre Melbourne and MMW.

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I am always keen to share my knowledge and passion for creative workflows and music making, so I was super stoked to be able to put on an event the amazing Bargoonga Nganjin community space to run a workshop focusing on Teenage Engineering x Ableton Live workflows called Electronic Music Processes.

This event was supported by Teenage Engineering’s #EMS program and had some serious giveaway courtesy of Ableton and Innovative Music.

It was great to be able to talk in about the workflows of Teenage Engineering’s Pocket Operators, OP-Z and OP-1, and how you can integrate them into Ableton Live.

Photos via @callummis

 

 

I spent some time recently sampling the amazing PPG Wave 2.3 at the wonderful MESS Foundation. It is a fantastic organisation with an extensive Vintage Synth collection, and very reasonable subscription rates which allows you to access some amazing pieces of Electronic Music’s history.

The PPG Wave 2.3, is a visually striking and aurally exciting early digital/wavetable synthesiser from the early 1980s. It’s not a particularly intuitive instrument, but has a certain kind of beauty in its glitches and a very musical randomness in its timbre.

After 4 hours recording time, I felt that I only started to scratch the surface of it, but from some of these recordings I have created these 3 multi-sample sampler instruments for Ableton Live 9.2, available as a Live Pack that you can download for free.

If you like these Ableton racks, please consider donating a dollar!

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In conjunction with the Game Connect Asia-Pacific 2015 conference (GCAP15) the Australian Game Developer Awards were held last Wednesday night.

Breath of Light was shortlisted for three awards, and ended up winning both the Excellence in Art and Excellence in Audio awards.

For someone who is fairly new to this composition for games industry, it was a pretty exciting night to be part of, and pretty amazing that my score and sound design won.

So, congratulations to all the crew at Many Monkeys for making such a great minimalistic, Zen-inspired game, and I feel honoured to be recognised by the Australian Game Developer’s Industry for my part in this project.

I also did an interview about the process of creating the Soundtrack for Ableton.com, which you can read here.

Download Breath of Light via the iTunes store or Google play, and you can get the “award-winning” 😉 soundtrack for free via Bandcamp.